maandag 15 december 2014
woensdag 10 december 2014
10-12-2014
I just received a response from Anoiksis that there is someone willing to work with me for my psychosis research! Yay! Hopefully next week I can talk to him, so in the mean time I will make a list of questions to ask.
dinsdag 9 december 2014
09-12-2014
First storyboard done for the Oculus project. This hopefully gives you an idea of what the finished movie will look like. Voice over is from the movie Bronson.
09-12-2014
This two movies use a voice that goes from calm to anger in a matter of moments. I decided to use a scene from Bronson to help form my storyboard voiceacting-wise.
vrijdag 5 december 2014
donderdag 4 december 2014
dinsdag 2 december 2014
vrijdag 21 november 2014
19-11-2014
A chair I made for my graduation project. I'm glad I'm getting better at texturing and UVmapping, but still a long way to go
zaterdag 15 november 2014
15-11-2014
practicing some faces and eyes
designing chairs for film
designing bookcabinets for film
designing plants for film
designing lamps for film
designing tables for film
15-11-2014
So I resculpted a female body. Went from 1.4mil to about 15k now. I'll add close-up later, but it's looking pretty good! Zbrush's remesher works wonders.
maandag 10 november 2014
10/11/2014
So I need to learn Zbrush better, so I started watching some tutorials and tried my hand at creating a base shape from scratch. Work in progress
10/11/2014
BEEN A WHILE
This scene is created in Unreal Engine. It was a bitch to disable the WASD controls, you can only rotate ( and jump, cause why the fuck not ). However, it does look awesome in Unreal, very beautiful. Only thing is I don't understand why he has those black spots on the red chair, because it does not have overlapping UVs, but o well. I also tested this scene with Oculus Rift and it was pretty good. Set screen resolution to 1280x800 and it works.
woensdag 22 oktober 2014
22-10-2014
One of the big things you're gonna see in the movie is this big ass lazy chair. So I decided to make one to see how it goes. I started with making a base model in Maya, then exported it into Zbrush. I then sculpted the details into a subdivided mesh and exported it back to Maya. I used RoadKill to UVmap my low poly and then used Xnormals to get an AO and normal map. Then I put those maps in Photoshop on top of each other, added some colour and that resulted in the diffuse map you can see here!
dinsdag 14 oktober 2014
maandag 13 oktober 2014
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