woensdag 10 december 2014

10-12-2014




10-12-2014

I just received a response from Anoiksis that there is someone willing to work with me for my psychosis research! Yay! Hopefully next week I can talk to him, so in the mean time I will make a list of questions to ask.

dinsdag 9 december 2014

09-12-2014


First storyboard done for the Oculus project. This hopefully gives you an idea of what the finished movie will look like. Voice over is from the movie Bronson.

09-12-2014




This two movies use a voice that goes from calm to anger in a matter of moments. I decided to use a scene from Bronson to help form my storyboard voiceacting-wise.

vrijdag 21 november 2014

20-11-2014







A wooden round table I made for my graduation project


19-11-2014







A chair I made for my graduation project. I'm glad I'm getting better at texturing and UVmapping, but still a long way to go


zaterdag 15 november 2014

15-11-2014



practicing some faces and eyes


designing chairs for film


designing bookcabinets for film


designing plants for film


designing lamps for film


designing tables for film

15-11-2014


So I resculpted a female body. Went from 1.4mil to about 15k now. I'll add close-up later, but it's looking pretty good! Zbrush's remesher works wonders.

maandag 10 november 2014

10/11/2014


So I need to learn Zbrush better, so I started watching some tutorials and tried my hand at creating a base shape from scratch. Work in progress

10/11/2014

BEEN A WHILE




This scene is created in Unreal Engine. It was a bitch to disable the WASD controls, you can only rotate ( and jump, cause why the fuck not ). However, it does look awesome in Unreal, very beautiful. Only thing is I don't understand why he has those black spots on the red chair, because it does not have overlapping UVs, but o well. I also tested this scene with Oculus Rift and it was pretty good. Set screen resolution to 1280x800 and it works.



woensdag 22 oktober 2014

22-10-2014





One of the big things you're gonna see in the movie is this big ass lazy chair. So I decided to make one to see how it goes. I started with making a base model in Maya, then exported it into Zbrush. I then sculpted the details into a subdivided mesh and exported it back to Maya. I used RoadKill to UVmap my low poly and then used Xnormals to get an AO and normal map. Then I put those maps in Photoshop on top of each other, added some colour and that resulted in the diffuse map you can see here!