woensdag 22 oktober 2014

22-10-2014





One of the big things you're gonna see in the movie is this big ass lazy chair. So I decided to make one to see how it goes. I started with making a base model in Maya, then exported it into Zbrush. I then sculpted the details into a subdivided mesh and exported it back to Maya. I used RoadKill to UVmap my low poly and then used Xnormals to get an AO and normal map. Then I put those maps in Photoshop on top of each other, added some colour and that resulted in the diffuse map you can see here!

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